The Money Shot.
Posted by Kharma on Tue, 23 Jun 2009


That's probably the best killshot there has ever been and ever will be. Its got everything. Shiny metal bald head with a baby face within half of another head like some evil baby spawning from a demon. Its got flames. Who here doesn't like large indestructible robots with flamethrowers in their mouths, seriously!?! Finally, and definitely not least, nipples that put those African tribeswomen in National Geographic to utter shame. There's hardly even any boob, it's all that is nipple. The only problem is the eyes. Is that thing blind? Is it the god of the blind? If so how are the blind people suppose to worship it as a god if they can't see its complete awesomeness? Maybe that thing in the front makes braille discs that it shoots at blind people to spread the word of the one true Blind Robot Nipple god. Sure, they're likely going to catch the assuredly rocket propelled braille disc with their face but that's the price one has to pay for awesome.

Also, is it just me or is that Rae in the background with her secret ninja boyfriend and his man purse? I hear the whole ladyboy thing is "in" these days with the male Asian crowd. Not judging...just saying that's a littler weird is all. If you don't know what a ladyboy is do NOT google it. I warned you dumb asses about 2girls1cup and you googled the bloody thing anyways and look where that got you!

This is the part of the front page post when I get serious and keep it real so that you can lie to yourself and sleep at night so strap in...or take the straps off or whatever it is the hell you do when I attempt to make a small fraction of sense.

Last Night we managed to destroy both Mim and N.I.M.H., with the help of Green Beret Super Commando Ninja Rats of course (I know, bad start, fuck off the reference is awesome). Mimiron is one of those fights that you generally either love or hate. Personally, I'm in favor of loving it. Each phase instills a sense of accomplishment that crescendos with the killing of the final Voltron assembled motherfucker. The mechanics of the fight are likewise very engaging with frequent enough death risks to keep everyone on the tip of their toes for its length. One of the more refreshing things about him is also of course the fact that he isn't a troll or a demon or a magic carp that hates land pirates or even Rag the lord of fiery female tempers. Nope, hes just a simple robot with twisted motives and a desire to kill a shit ton of people for test results.

Here's the actual picture of us standing triumphant in front of said Mimiron.



p.s. I was going to include an entire section about the Blind Robot Nipple god fighting the Angry Female Pinnacle goddess for dominion over the whole world but I figured I didn't really want to be responsible for the resulting gory gonads. I think by keeping this a small isolated set of commentary I can limit the violence to only one individual.


As Promised.
Posted by Kharma on Mon, 15 Jun 2009





Of course the ass munchkins who took the pictures couldn't standardize the size or anything, that would make sense and we just cannot have that! As you can very possibly not see we killed the worlds largest rare Blue Land Crab. Sure it was an endangered species and some of our female members might have taken the time to kick him in his crabby balls. But the choice was simple. His life and the possibility of keeping the species alive or only mildly useful phat lewts. So of course we took the mildly useful phat lewts.

As you undoubtedly have noticed we also took a video of our one and own Macavity in a bikini running. Simply put Mac didn't like even the notion of us making a video of her in a bikini. So the result is us making the evident video on the fly as we bravely ran away from Hulk Smash Mac Attack. Now the reason for the short loop is simple. The ground might or might not have ambushed us as we so bravely ran away. The resulting pile of flesh was quickly caught and only by hastily disguising myself as replica of Leonardo da Vinci's David did I manage to escape the resulting carnage.
One thing at a time.
Posted by Kharma on Sun, 14 Jun 2009
Time for a minor update. Better late then never right!? Least that's what some of the suspicious women in my life say...anyways. This front page hasn't been updated in quite some time and I'm not just talking about front page posts. What's with that picture? How old is that? Was that picture taken in beta...RETAIL beta? Oh, that reminds me, don't click the Members or Raids buttons on the menu above. The Members section will be done any day now. Dark is slaving away at it as we speak, true tale! As for the Raids button, that's simply a portal to another reality, click it at your own peril.

Shit, almost forgot about the actual update. We've got a couple of kill shots from the 10 mans that we'll have up in the very near future from Ulduar. All in all a well designed and generally fun instance and while we won't break any records we're starting to play around with C`Thun v2.0 and so far having a blast doing so.

A Good Weekend
Posted by Soulcatcher on Mon, 09 Mar 2009
Our continued focus and efforts paid off well this weekend, as 2 significant advances occurred on the PvE front.

On Saturday night, a dedicated crew entered into normal Obsidian Sanctuary to attempt our first guild based multi-Drake Sartharion fight. After a long night of strategizing and work thru attempts, we successfully beat one of the harder fights in the game. As a GM, I appreciate the TREMENDOUS attitude exhibited by all members of our exploration group- despite having to work through the mechanics of the fight via trial and error (where error meant a wipe), everyone maintained a positive outlook. There was never the slightest hint of defeatism or impatience. Instead, there was a certainty that the fight was doable, and would only take dedication and hard work to get it done. When the encounter was finally defeated, there was a real sense of satisfaction and accomplishment.

On Sunday night, the experience of the night before came into play when the guild as a whole went back to OS to try the encounter on Heroic Difficulty. Much like the Malygos fight, after a straight forward analysis and an initial attempt that came close, we systematicly moved from one aspect of the fight to another and defeated the encounter. 25 new members of Twilight Duo club were initiated, and the guild as a whole took another step forward.

As we have seen in the past few weeks, we are starting to get a real taste of being on the front edge of PvE content. All that remains to be defeated before Ulduar is the three drake encounter. As the 3.1 patch is being tested on the PTRs, No Good Deed is poised to immediately advance thru the highest level of content on the day of its release. This is something that has not been true in prior patches and represents a significant advance in our capabilities. Congrats to all who have worked hard to put us in position, and my thanks to the members and officers who have made my job as GM an easy one!
We be Donkey Punching fools!
Posted by Kharma on Thu, 12 Feb 2009


A First of this apparent magnitude has never felt like such a small pebble on the proverbial path this guild follows. There was less build up, less in the way of wanton need, less jubilation in the end then usual. As far as Malygos is concerned all it really took was a degree of focus on our part. Hell, the "call" to make Malygos a temporary focus, least until he was killed the first time, only occurred on Sunday, two days before hand. But there was never any thought that he simply wasn't doable, that'd he pose a serious stumbling block. In a minor mirror image of our approach to Thaddius the raiding core dissected elements of the fight, balanced needs against practical realities and produced a kill.

What am I getting at you ask? I suppose it's the notion that as a guild we've taken the first small step towards being capable of clearing each phase of raid content as it is introduced. Where 25 players show up to form a single raid that functions like a well-oiled machine. Where theories and mechanics are hashed out, mistakes analysed and unified practices of coordination implemented. Perhaps gone are the days of individuals being forced to carry almost extraordinary amounts of the workload for the benefit of those who seemingly squandered the reward. More and more I look around and find people contributing in a manner befitting individuals of not just respectable but of admirable talent and drive.

Are we a bleeding edge raiding guild now? No, there is still work to be done. Slackers to be reprimand, repetitive errors to be fixed and time management to be refined. But no longer are we just a "casual" guild that uses subjective definitions of fun to artificially limit what we can do.

I suppose our other great accomplishment, and one that deserves at little frontpage mention is the fact that we're still here. So many other guilds have died on the way side or are meager copies of their former selves. New guilds spring up just as fast as FotM guilds die out. You forget sometimes, inside the relative safety of a stable guild, just how volatile most other guilds are and just how rare it is to find a guild core that's got the right mix of authority, respect, intelligence and crazy.

Looking to the future the shadow of Ulduar begins to straddle our path, are we showing signs of rising to meet the challenge? Time will tell...
The Cow Jumped Over the Moon
Posted by Kharma on Tue, 20 Jan 2009


It took us awhile. Not to kill Kel, oh no. It took us awhile to figure out the lag and devise a strategy so complex that it forced people to pay attention to what they were actually doing on Thaddius. The strategy consisted of elaborate square dance maneuvers, bird calls and a hexidecimal naming system.

I want to take a moment to talk about the lag. Since no one who actually works at Blizzard reads this I guess I can be as abrasive as I wish. Blizzard, as a multi-gazillion dollar grossing cyber-nation, needs to desperately FIX YO SHIT! There has been lag before. A stutter here a "zomg I'm dead fuck you till goat cheese comes out your eyes" pvp death and so on. However various locations and fights, namely Naxx and Wintergrasp have what can only be described as surprise butt secks followed quickly by the giving of the mouth sex. Yeah, that's right, the lag is like ass to mouth. I've got the delight of putting this post up as the 3.08 patch hits and the utter glory that is Groundhog Day Wintergrasp is the epicenter of the deepest most apocalyptic level of fail that we've seen since retail launch week. Often times I come to the conclusion that Blizzard employees are literally swimming in a giant vault of money nicknamed Scrooge McFuckthecustomer.
Limited recruiting is open
Posted by Soulcatcher on Mon, 22 Dec 2008
At this time, NGD is opening up recruiting for the limited purpose of adding high quality DPS to our raiding core. We are seeking players that want to join our community- short timers and those not interested in getting to know the people you play with need not apply. For those select few who have a personality, can treat guildmates with respect, and want to push their playing ability to the highest level while experiencing new content, please proceed to the forums and read about our application process.


Naxxramas Cleared!
Posted by Soulcatcher on Sat, 29 Nov 2008
Downing Prince Malchezaar took almost a year for us when TBC came out. It's been two weeks since release, and our first raid instance is clear. We've also established our measuring stick for all future instances- NDU's, or Nylock Death Units. For the record, Kel'Thuzad rates at around a 3.

This victory is the result of hard work by a lot of people- as more and more people have reached 80, we've successfully rotated players in and out of our raids. Its a tribute to our membership that people have volunteered to stand aside to allow others a chance to see inside Naxx. To those who have made that sacrifice, we say thank you.

Our plan to hit the ground running in Wrath has thus far paid dividends. We now need to get our second Naxx raid up and running, and look toward the 25s that await.

Once again, congrats to all!



We are accepting recruits.