No Good Deed

  • Home
  • Forums
  • NGD
    • Present, Future and Recruitment
    • Structure and Leadership
    • Guild Charter/Mission Statement
    • Standards of Conduct
  • Contact Us
  • Extra

D3: It’s so close I can taste it

Sadly it launches at ass backwards 3am EST. The game is literally sitting on my computer, installed and ready at this very minute. But because some asstarded retailers want unified launches I’ve got to wait. Penny Arcade addressed this late last week. It doesn’t really make sense anymore to bind product releases to out of date business practices. Digital distribution has succeeded in both gaming and other markets because it offers greater availability on demand. Placing an artificial limitation on customer access just kind of dimly flickers as a holdover relic of the past. But, whatever I guess. I have to wait because I don’t have a choice. As a result my plan to survive until launch consists almost entirely of playing “the floor is made of lava”.

Aaahhhh, nostalgic childhood stuff.

Categories Diablo 3
Comments (0)
Posted by: Kharma
May 14, 2012

Diablo 3: Why D3 should be sufficiently difficult

I’m going to skip all the subjective antagonizing over the games potential difficulty that has gone on during the course of D3’s development. Likewise I’m not interested in attempting to explain why it’s important or present any other pithy and drab philosophical meta arguments on difficulty. Nope, today it’s just about the other creative speculations and wisps of daydreams in my head.
Read More→

Categories Diablo 3
Comments (0)
Posted by: Kharma
May 7, 2012

Diablo 3: The Real Money Auction House

Let’s start with the bare basics of the Real Money Auction House or RMAH. Anyone who has played WoW, or for that matter the vast majority of modern day MMO’s, is likely aware of the basic nature of online, game based, auction houses. Players can create auctions for various kinds of items found within the specific game they are playing. Other players can then bid or purchase these items with their accumulated game currency. Usually the auction house is the center of the player driven economy due to it being the most convenient public space through which players can conduct commerce. The RMAH takes the idea of a player economy a step further and introduces real currency transactions for the players. Blizzard certainly isn’t the first to do so and they will not be the last. But D3’s RMAH will be one of the biggest, most prevalent player to player micro-transaction systems ever implemented.

Read More→

Categories Diablo 3
Comments (0)
Posted by: Kharma
May 1, 2012

Guild Wars 2: My Beta Weekend Experience

[code 9:4:5:1093:101]

Thankfully the helpful people over at Arena.net told me that it was an issue with the fact I had pre-ordered instead of pre-purchased or something. Of course I was invited to the beta over a month ago as a voluntary tester, but still, super helpful to be told that's my problem. It's certainly more helpful then the login screen giving me the error code and telling me that my account is in order but there isn't a beta currently going on. Anyways, my discontentment aside at the ongoing issues with the GW2 beta, here is some sound advice from Betty White.

Categories Guild Wars 2
Comments (0)
Posted by: Kharma
April 30, 2012

Diablo 3 Primer

Most everyone in the world of reality escapism and video games has heard that Diablo 3 is coming. Especially early on the beta was, and really still is, exceptional easy. You have to understand, this makes sense. Anyone who sat back and rationally evaluated the process usually came to the realization that it was a deliberately crafted creation on Blizzard’s part. The opening hour or two of a game needs to meet specific requirements to pull in a broad audience. Certain mechanics and environments need to be introduced and in the process also be instructional. The beta then is fundamentally the tutorial section of the game. So what is there to gleam from the beta? What educational value can we ripe from its gooey, gored out guts? Some essentials surely. Basic mechanics and early game practices definitely.

Read More→

Categories Diablo 3
Comments (0)
Posted by: Kharma
April 26, 2012

Welcome to NGD’s new websites on the interwebz

Welcome one and all to the launch of NGD’s new website. It might not win any technical awards or have any fancy doohickeys using the newest version of html. But it was build with love…and some hate and possibly a bit of malice. Standard fare then! Feel free to click around and peruse the painstakingly written portions of the site. Various sections describe, in overwrought and poorly contrived English, what NGD is along with the how, the who, the sometimes why and possibly some other things that probably shouldn’t have been included.

Um, should you find yourself convulsing on the floor, be aware that it was not our fault and you should probably see a doctor. Likewise, if your computer combusts this was also not our fault and we should not be…NAY, cannot be sued since our server is actively run on drones flying over international waters. These drones are of course armed. With um, missiles, high caliber guns, lasers, biological weapons and chocolates. You know the ones. They come in boxes and you can’t tell what kind they are since the instruction manual uses some regional dialect of Turkmenistan and they all look different but are ALL, somehow, actually those semi-disgusting cherry filled ones. These chocolates may or may not also be the biological weapons.

Categories Guild News
Comments (0)
Posted by: Kharma
April 21, 2012

Ventrilo

ventrilo Hosting by InstantVentrilo.com

Categories

  • Diablo 3 (4)
  • Guild News (1)
  • Guild Wars 2 (1)
No Good Deed
Copyright © 2012 All Rights Reserved